Hi I am not sure but is possible to expand by a polygon range the uvgrup border in an already made group subdivision? like that the other border from the other group?
in 3dsmax when I exported the model it was supposed to split the two maps but instead it got slided one of the border in the other supposed area of the inner circle , I want this area to belong to the central disk instead than the border area ... without having to manipulate that in 3dsmax is possible to do in zbrush?
http://img19.imageshack.us/img19/8362/moveq.jpg
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If you were looking to change the UVs instead, you could start with the above method, then try having UV Master use Polygroups.
Btw Here I have a new small problem I am facing ...
I was painting some masks and only after I realized that the object isn't perfectly matching , now I have painted heavily and sculpted the central part that in the picture is masked and I wouln't like to redo all by scratch , I have used mask texture to sculpt the central part ... so is uvmapped , in 3dsmax is perfectly centered but seems that the radial simmetry I am suing there is not really perfectly matching the circle ... is there a way I coudl offset a bit on left for example?