Hey pc, This might be a newby question, but are epic running their "Make something unreal" tournament this year? If not, are there any similar indy tournaments around? Cheers
Greetings! I am a dedicated 3D Artist with a rich background of 5 years the realm of game development. My journey has been marked by crafting detailed props and immersive Environments for indie games, as well as creating high-quality content for the Unreal Marketplace. My expertise encompasses a broad range of tools and…
i must have a dozen different pbr water shaders for unreal. Rivers, oceans, ponds... every type of water. All from different authors. as mentioned, of course you can transport the textures anywhere you want but the shader itself is always dependent on the language / engine.
I made this environment in Unreal Engine 4 using ZBrush, Autodesk Maya and Substance Painter, it was my first time doing a 3D environment, the castle was made using modular parts. Leave your thoughts! https://www.artstation.com/artwork/ob6akJ
Oh, that screenshot is in UnrealED v2. Try using a projector, or softening up the shadows underneath the plants. I talked with a more experienced UnrealED mapper and he said it's probably not in UnrealED 3. I'll keep digging while I work on stuff.
Both just need to have the same name in Max and Unreal. When you import the model in Unreal after you've exported it, just make sure you've fully loaded your package containing your materials or Unreal will not find them.
Hello Everyone,We have released our very first asset pack “Vol-01 Bank Props” on the unreal marketplace.This pack is suitable for all kind of financial institution or offices. All props are inspired from real world with 4k PBR texture. Hope you find this useful for your projects.
How it's done in Unreal 3 http://udn.epicgames.com/Three/DevelopmentKitBuildUpgradeNotes.html#Unreal%20Landscape In this case, you simply cover the edges with meshes.