Looks just fine, especially for how much you're getting paid for it. If it was for personal work, I'd say you could add in more details, like seems and cuffs, and things like that. But for this price, I'd say you've done enough. Feels like he's trying to get the work without having to pay you for it. "I just looked at the…
I am hoping to get some feedback from anyone here with some experience in 2d animation. I have been wondering about what is the best method to maintain consistency when animating a character in 2d animation especially making sure ur character remains consistency in appearance and volume from frame to frame and there are no…
UPDATE: I have an update! SUBHEAD: Unexpected Pitfalls So I got sick of microslop's shit for the very last time in November of last year. I didn't post on microslop's forums that I was switching to linux, and then keep using microslop's products. I just did a buncha research about which distro would be best for me and…
It wouldn't be a contest of any sort. It be more of production / collaboration environment where people are calling out art they'd like to make, based on a pre-defined asset list (so, essentially what you've said). Just to clarify - if I am ever thinking of contest ideas, I'll say so. In this case, we'd be collaborating as…
That's right, ADVANCED sharpening for the photo n00b. Can be used on textures as well. I will not be held responsible for you HDR-loving, 30-day trial of photoshop, look what I made mommy, preletariat from using this secret incorrectly.
http://www.gamesindustry.biz/articles/2011-07-27-riccitiello-traditional-development-cycle-gone-forever Some people area reading this as the 4-5year game dev cycle is dead but I don't think that is what he meant. Only that consoles are having to compete with other platforms and a new console every 4-5 years will no longer…
@artquest Hey there! Wow.., I completely forgot about this post as it's been a while since I wrote this haha. I appreciate your words of wisdom, and I agree a lot with what you wrote. It's understandable though building up a presence online (especially now). That said I do think it's pretty important to have some presence…
I will say in a post mortem reflection, maybe not so ironically, I was correct in that my DCC of choice did change throughout this project. The majority of the project was made in 3DS Max and Blender. I would say about 55% of it was 3DS Max, and the rest of it was finished in Blender. (Both were accompanied by Zbrush) when…
Helloooo. I made some lighting tweaks to my Kowloon environment. I've been studying great night scenes on ArtStation and finally utilising the blessed Win+Ctrl+C hotkey for making images greyscale. Lighting is actually way harder to get right than I initially thought. This is my first polycount post, and I'm but a humble…