So here is my project (almost finished) at week 8. I have 2 more weeks to finish this and i still need to finish lighting the scene. I also just finished the first pass ground texture (no spec or gloss yet). Plus , time permitting, I need to add trash, ground decals, etc. I will also post sample sheets of individual pieces…
Added different vases and candleholders that can take pattern input. A retro fan and some smoking related props. Thanks @Tectonic for you suggestion :)
Here is my most recent work: a robot inspired by the art of Simon Stålenhag. Modeled in Maya, textured using Substance Painter and Photoshop. Rendered in the Marmoset Toolbag 3 Beta. The model is about 42K tris. This is the first asset for an upcoming scene that I am currently creating. Would be grateful for fedback!…
Expanding my Portfolio by creating some realistic looking assets. I'm really loving some of the old 1950's house hold appliances at the moment, so thought I'd create a handful, possibly incorporating more modern materials to them to to stray away from the old plastic look that a lot of stuff had back then. Starting off by…
One of my retro-sounding tracks sounds even more retro now: "ROCKIN WITH CAPED CRUSADER CAT" (LoFi) is this week's brand new music track. It's 100% free to use with attribution, just like my thousands of other music tracks and sounds. You can listen to it here:…
Nice clean design. I would put a few more greebles on there, or go to town on texturing in a nice retro brass and iron style. Were you aware that WETA were running a raygun comp? http://www.raygunshootout.com/
never seen you play around with any pixel stuff man, that's cool to see. got a retro feel to it--a retrol PC game though, not retro console. i think people know what i mean. anyway i've seen most of these but it's great to see them as a cluster, reminds me it's about time i post some new stuff here too.
Latest Update: model --- Hey folks! I've been working on a new piece as for a cyberpunk challenge along with some people at work. I'm currently planning for a baked hand-painted style at game-res. Moving into the ZBrush stage now -- not too much sculptural detail yet as I'm still nailing forms down. Much of her is still…