Hi all, I'm having trouble getting GoZ to work with Max after I updated to ZB4r4. I remember it working before and I haven't updated Max. If I open for instance, the Rhino project in ZBrush and press the GoZ button, it just thinks for a minute and prints "File saved successfully" in the status bar and that's it. Nothing…
After I build a scene in 3ds max, and assigned textures (textures were in different place not in abstract directory as max file), I had to move my max file and textures to other place. and now when I reopen max file, max asks me where is textures? by adding new path it will show textures in viewport but it do not replace…
Hey there PC I'm working on an art test to get my first job, and the instructions I was given says that when I send out my files to them that it has to be able to open in Max 7. However, I don't have max 7, just max 2008 - and I was curious how I would go about efficiently converting my file to an older version. I know how…
There are some really cool features in the pipe. I hope the Texture baking means we get mikk support. :disappointed: https://area.autodesk.com/blogs/the-3ds-max-blog/3ds-max-public/
Autodesk Launches 3ds Max 2009 Entertainment Software and Introduces 3ds Max Design 2009 for Design Professionals, http://biz.yahoo.com/prnews/080212/aqtu080.html?.v=40
Hey I was wondering if there are any stipulations in importing rigging from 3DS Max into UDK. Are there specific things I need to do to prep a max scene before I import it into UDK?
I second max 2011. It works better for me, and you have all the new and latest options available to you. And whats best about max 2011 imo is that you can save out max 2010 files. This means that if you need to open your work in max 2010 for some reason (in my case I work freelance with people who do not have max 2011 and…
I'm taking max to the next level and am watching a tut on max script. to cut to the chase.... So, the instructor put this line into the listener.... which works for him(using Max 6): addModifier (box height: 100.0 length: 10.0 heightSegs: 15)(bend bendAngel 90) What is the current correct way to type this? I get this error…
Playing around with baking in 3ds max and Xnormal and noticed some big differences between them. For some reason 3ds max bake give much worse results than Xnormal's... Skewed details, shading artifacts. Both are viewed in Marmoset with proper tangent spaces and baked with the same cage. Is there something wrong I did with…