I'm having trouble getting the metals to render in 3ds Max Vray the way they come out in Quixel 3DO.
I put the specular map in the Reflect slot, the Glossiness map in RGlossiness.
I've tried switching or other slots like Roughness, but nothing comes close to giving similar results as previewed in 3DO.
What should be the optimum maps setup to render in Vray like it does in the 3DO previewer ?
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but not really the rest like lightLinker and renderPartition. I think using Vray in Maya is not completely the same as for Max.
It would be nice to get HDRI maps used for preview in 3DO to put them in 3dsmax or have ability to load any HDRI map into 3DO for the tests.