Answered: How to plug in the maps in 3ds Max Vray ?

polycounter lvl 3
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aintnobody polycounter lvl 3
I'm having trouble getting the metals to render in 3ds Max Vray the way they come out in Quixel 3DO.

I put the specular map in the Reflect slot, the Glossiness map in RGlossiness. 

I've tried switching or other slots like Roughness, but nothing comes close to giving similar results as previewed in 3DO.

What should be the optimum maps setup to render in Vray like it does in the 3DO previewer ?


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