Your normals are looking good, they seem to be lost on your model though. Could i see just the normals on the mesh? Also your texture looks a little rushed to me, i can spot that texture from CGtextures a mile away. While its not bad that you've used CGtextures, i do, its evident that there was no manipulation. Your AO is…
Hey guys, this is my first time here in Polycount, also creating texture. Lately I've been deciding to make my own game art, it's been difficult but a satisfying job. I was watching some tutorial but it is very "desert" on youtube (to specifically find that kind). This is a piece I am still doing, but I am not very happy…
If you're asking about technique, this is a good section. If you're asking for style critique, the Showcase & Critique is a better place. But you can mix the two in Showcase as well. Here are some stone steps I made, might give you some ideas. http://ericchadwick.com/img/farmhouse_stairs.jpg A test scene made by…
the next part of this tut. sorry for this video being fast, i wanted to keep it short. this one ate my brain... :poly122: ;) there's also an audio bug at 7.35 min. two tracks overlay there. but no relevant info is told there. This video covers two mapping techniques for highpoly objects inside 3dsmax, and painting of…
Hey polycount! I've been working recently on making myself an all purpose "stone carver" node in Substance Designer. This was originally inspired by the work done on Uncharted 4 by Jonathan Schmidt and Jose Vega as well as all the other great artists there. Basically the node takes several inputs for height outline, height…
Here is my updated project. An old street stone floor material created with Substance Designer and rendered with Unity HDRP. Here's the link for more detail: https://www.artstation.com/artwork/dO4xdJ Rendered in Unity Rendered in Unity Rendered in Unity Rendered in Unity
Hi guys, I'll be short. I am working on a next-gen Env, an ancient temple. The target platform is Xbox 360. It's the first time I deal with this kind of project and environment stuff, I already read a lot of useful tutorial on modular assets etc but now I have a specific quesiton for you. I need to create a tile as the one…
Having a bit of a struggle coming up with an effective workflow for building stone brick walls. Wondering if some you could share some wisdom on the subject. I have a tillable texture that I am pretty happy with but the bit that's getting me is using it effectively and how to add in geometric details like individual bricks…
Greetings fellow artists, Lately I've been fascinated by stylized art, especially in video games, and so I started observing various artists whose art style I like most. I also try to reproduce this kind of style in my own artwork. My biggest influence is Michael 'Orb' Vicente and though I do not play Heroes of the Storm,…
Wow, okay so apparently there's a bunch that I didn't know about The sword in the stone / Excalibur! :D Jackablade: Thanks for the advice and input. I'll definitely take that to heart. I was working with no reference (mainly because my computer wasn't online at the time I started this). I think you're right though, I…