Hello people, have started working on a swamp scene for my portfolio, thought I would share my progress and hopefully get some criticism along the way. Will be rendering it in UE4, so I slapped together a scene with a few blockouts. Was mostly trying to figure out the terrain tool. Here is how it looks: Amazing. This is…
Hi! This is a scene I made recently. It's pretty much finished at this point but more feedback is always welcome! (here's a quick description, copied over from my website) :) "I found this scene in the World of Warcraft Cataclysm beta and felt it was such a strong defining piece that I had to recreate it. I thought I would…
Hey guys. Decided to try and crank out a scene from the last Rambo. It's his dock, in the middle of heavy rain: Here's what I have so far: I made a bunch of modular assets so far. I haven't worked on any lighting or particles yet, obviously. I managed to repurpose a UDK material to create the effect of rain scurrying down…
I think Xref Objects are not really well suited for a very complex model/scene. Also, I thought that XRef Objects do not really support updates of the whole file. So for instance when I add some objects in the XREF scene, they are not automatically added to the scene referencing this file. XRef objects support…
Never had this issue before, but there it is. File Browser Dialog in Render Setup window won't open in my scene. Most of them don't open, Render Output selection and any Render Element output, as well as VRay or any other render-specific "Browse" buttons, they just don't work inside Render setup window. Running under Win…
Select just the object you want and export this object to a new scene that contains nothing else. Open your scene that you want this single object in and import the scene you have created. You will notice that the import in Maya opens a browse box effectively only letting you import one Maya scene at a time, this is pretty…
Hi, my name is Dusty Crandall. I'm starting a project for a sacrifice scene. I've done a lot of work in the past but it's all been high poly. This time I want to try some low poly / high texture work. If you are curious about the work I've done in the past you can go here:…
Hey! I've got a scale problem with my scene thats causing issues and I'm not sure what to do. I modelled everything in zbrush with its mm scale then exported the tiny version to Maya and scaled it up to real world size and put the calculated size into zbrush's export scale parameter. When I came to add the hair, I ran into…
Below are observations that were made to the cocept art lookingat the hero piecs and modualr pieces and higlighting what cwould be repeated in the scene and workng the the centre of the scen where the yours eyes would be directed straght away. Modular Elemens Focal Points Red- MAIN Blue- Secondary
Hey guys, this is a new scene that I started this month, The concept art is by Atey Majeed Ghailan. I started learning how to use Substance Designer back in December, and I wanted a scene where I could practice some of what I have learned so far from it. Here is my scene so far I would love to hear what you guys think !…