Table vise I did in June. 4.3K verts, 8k tris Rendered with Toolbag and Redshift. Textured in Substance Painter https://www.artstation.com/artwork/o1qLB
Switching over to Redshift to reduce final render times. Kinda slowed down a lil but I think the end result will be worth it. Just demoing it now. And the concept idea.
Hello Fellow Artist, I am Working on a model Using Maya-Redshift want to achieve the white Ice in the Glass can you all suggest how to improve it or which renderer is suitable to work for this TIA :)
Design painting for Lucifer. Texturing was done by www.blacklab-studio.com for www.plazmadesign.co.uk. Christian Johnson designed and sculpted the head and body and blocked in the main costume forms. Lighting and render was done in Redshift with paint overs in photoshop.
Some progress of the renders. I was trying to render the scene in Redshift, but instead it was too slow on my Titan X so I switched to Keyshot. Just starting the process with keyshot.