Hello Fellow Artist,
I am Working on a model Using Maya-Redshift want to achieve the white Ice in the Glass can you all suggest how to improve it or
which renderer is suitable to work for this TIA :)
On the left is your render? On the right is what you're trying to achieve?
Any pathtracing renderer (and plenty of realtime rasterizers) can do these kinds of materials.
For good looking refraction, you need something inside/behind the model.
Roughness texture variation is also important for realism... fine scratches, fingerprints, smudges, etc.
Replies
On the left is your render? On the right is what you're trying to achieve?
Any pathtracing renderer (and plenty of realtime rasterizers) can do these kinds of materials.
For good looking refraction, you need something inside/behind the model.
Roughness texture variation is also important for realism... fine scratches, fingerprints, smudges, etc.