Hi all, I'm new to this forum and have recently started my masters in Game Art. Currently I'm working on my project which is a small diorama of a Japanese bakery inspired by Studio Ghibli. We have just started to learn how to model high poly and bake on to low poly. I want to model a specific oven, but am unsure of the…
[ame="http://www.youtube.com/watch?v=7um2uGwSG0M"]TPR - A Melancholy Tribute To Final Fantasy IX (2012) Full Album - YouTube[/ame] [ame="http://www.youtube.com/watch?v=KsAHfrBr_4c"]Final Heaven: A Melancholy Tribute to Final Fantasy VII (2013) Full Album - YouTube[/ame]…
Okay so I've mostly been working on improving the shape of the bottom half. I've also changed the proportions a bit to try and match the reference more. I have been hesitant to add cheeks and a chin to the face as I wanted it to be quite Studio Ghibli / Pokemon without too much detail. I will be taking a look at the face…
I want to *massively* pimp the 4th place winner from the 3d total Movie Mashup Challenge: http://www.3dtotal.com/articles/challenge_results/july_10/july_results_4th.php CLP is a coursemate of mine and his concept work is always fab. He won a bunch of PS3 stuff for winning an 'Infamous' comic book competition by Sony a…
Original Concept by: JC Jongwon Park (https://jcpark.artstation.com/) Most Recent WIP shots. Up until now i have been mostly working on the far-away views of the scene, but i plan to make shop/market assets in order to make it seem more alive. The original concept has a lot of tarps hanging from the buildings and i really…
hi to the polycount community ! it's my first entry on the forum and i'll be soon working on a personal project so i thought it can be good to introduce myself before just to be polite :) So yeah i'm an env artist, working for a know company (who make games about assassins). ... hum maybe you dont care about my life so…
Nice, I totally saw Studio ghibli style before I even read your description. I really am digging this so far, one thing I could see with the silhouette that I feel you could push is, that in your 3/4 view it looks like the front legs are very spread apart from each other leaving a big negative space, maybe push the curves…
I decided to go for the calm version and calling it finished now. I also thought about adding northern lights, but it was time to end this one :) Here is the end result. It doesn't changed to much, but I want to post the end result here: Initially I also wanted to make a short fly through, but Unreal decided to crash every…
gauss> yeah their my sketches, uh I'll post em all up when I'm done in my sketchybook. I'll link them here too :thumbup: gavku + Rens> thnx dudes :D Polyhertz> pimp sculpting and rendering man. Neox> I'm kinda wondering what your thought processes are concerning the ethnicity of Ashitaka. I did a quick comparison of the…
*/slaps shotgun around a bit with a large trout!* Bit a bit more specific next time :p When I read your post I thought "The best looking game for the lowest polygon/texture size budget" and D3 IS really lowpoly and uses ridiculously low-res textures. The lighting and effects are probably what makes it look a bit more…