alot of floating geo, kinda never really get the hang of that awsome model tho,question where would i find some good tuts oon that subject of floating geo
So basically MOD gives you the remainder of faceMatID divided by numberOfMaterials as a float value. This remainder will be the wrapped around matID. Since mod returns a float value you cast it as an integer.
For the greevil, may I suggest it having something involving necronomicon? You should also consider doing the walking version, or is he floating (flying version makes him float more)?
Can you show a screenshot of what you mean by waviness? For the floating geometry, does your cage fully cover the floating elements? Are the floaters selected in the highpoly mesh list in RTT?