Layered Alphas for Skin Patterns I haven't had the opportunity to touch this project in a while, but here is an update to show how the dynamic texture alphas work for the skin patterns. I have two layers of alphas - Overall/body alphas (shown as light grey) and Head alphas (shown in dark grey and occasionally brown). The…
Hello! I've been having this problem lately when importing my CAT animations from Max to Unity. I've been following Milos Cerny's tutorials so far (https://youtu.be/V2rJh66-VyY) but I'm not sure bout which step I'm missing to do this correctly. I know his tutorial is for Unreal, but I'm pretty positive that it should work…
thx for the crits Some more work, mainly the forelegs. I used some horse anatomy ref to change the muscles, unfortunately i cant find any good cat muscles ref.
Looking sharp overall buddi Only suggestion on the texture right now is to show some chipped/scratches on the paint ( and or CAT logo) it'll help bring it to life a bit more :) I hope you can post your maps soon !
Project: Wormheart: Tale of the Outsiders Engine: Godot 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 23 (and counting*) My Role: Lead Artist / Creative Director Hello,
We’re expanding our team for the prototype phase of our high-dark‑fantasy CRPG Wormheart: Tale of the…
I'm working on rigging a mechanical quadruped using CAT bones. The rear "knee" joints face backwards in relation to the CAT parent. Is there a way to mirror CAT bones from front to back, or distribute them radially around the pelvis at certain intervals? I only know about left/right mirroring with bones. Image of rig in…
I'm creating a few custom bones for a CAT rig to add a few extra arms and mandables and such. My plan was to create one complete rig and duplicate that as a backup, so I can work on finetuning the other. And later also create several copies of the same skinned & posed rig in a scene. But whenever I copy the rig I have so…
Blender is entirely capable, although there's a learning curve from the artist chair if they haven't used Blender before, since it's been slow and stubborn in coming around to some of the industry standard UI and user workflow conventions (it's gradually getting better). The native Blender community is big on "just…
I like the idea of CAT, or at least being able to set up highly customized rigs quickly. I liked it before autodesk bought it and included it. It had its issues but it was at least functional. But ever since then, the more they try to integrate it and update it, they end up breaking it. * We won't use it in production…