Hi, I am in a situation where I will start stying Game Development, I will test different areas (Environment, Concept Art, Tech and more). I have been offered to keep my current computer (M1 Max 64GB Ram Macbook Pro) at a low monthly rate. Does Unreal have full support for Apple Metal yet? Especially Nanite and Ray…
Haha it doesn't work because Autodesk forum broke the formating. How clever. Should be around that, not that i'm a maxscript pro. theObj=$Edgs= polyop.GetEdgeSelection theObj as arrayif Edgs.count==2 do( EdgA=PolyOp.getEdgeVerts theObj Edgs[1]EdgB=PolyOp.getEdgeVerts theObj Edgs[2]if EdgA[2]==EdgB[1] do (theObj.CreateFace…
this is how i would do it with your current "topology" 1. your basic topology of where your buttons are 2. i would add 8 segments of cylinders on top to match where the "buttons" are 3. boolean 4. clean 5. done
I've had an unhealthy obsession with wanting to contribute to this thread. :p Over a decade of waiting to get my first greentooth in a game finally paid off - I certainly didn't account for the levels of compression the intro cutscene would have though, so it's a pretty hard one to see :# Dead Island 2 - First Cutscene…