Hi all! I just wanted to let you know that the Unity Community Art Challenge over on the Unity forums is up! Some cool prizes can be won! Check it out here: http://forum.unity3d.com/threads/unity-community-art-challenge-june-2015-hybrid.408595/
Voting Concluded Jan 2015 concept piece will be. About last year, this time, we kicked-start the monthly noob challenge for characters. Can't believe it's been a year already. Feel free to post your thoughts about this in this thread, along with the votes and the concepts. (read: please please comments your thoughts) Do…
Hey guys I use maya 2015 and when i create a Point light and start to move around in the view port,it will crash Maya. i don't know why i have my graphic drivers update to date. Do i need to a service pack or anything to fix it?
hi there! I recently switched to maya 2016... and surprise surprise... I cant seem to use my "user_hotkeys.mel" from maya 2015... in this new version, as they ve changed the interface and it asks for a .mkh file... any ideas, solutions will be appreciated... merci
The Annie Award is an American award for accomplishments in animation. You have categories such as "Best Animated Feature," "Best Animated Videogame" etc. The 2015 edition was published on YouTube, you can see it here: [ame]www.youtube.com/watch?v=wpqAmSzHEmo[/ame] The results can be read here in case you don't want to see…
Hello. Can someone please explain to how to extrude along a Nurbs curve in Maya. All tutorials I have looked at don't seem to work in Maya 2015. I create the nurbs curve, then put the object and the bottom where I want it to extrude along the curve. But when select them both and hit extrude the geometry end up like this.…
Hi, I've recently switched over to max 2015 from 2012 and I'm trying to figure out how I can get my viewport background blueprint to stay in one place. The older versions had a "lock pan/zoom" option that seems to be missing in this version. I've tried googling for the solutions, but didn't get very far in terms of…
Hey guys, I'm having this issue with 3ds Max 2015. When I model one mesh in the uv editor its fine but as soon as I highlight all my meshes and go to organizes all my shells in the uv space it gets super slow. My mesh isn't big, like 200 tri count. Anyone have the same issue or know a fix for this.
they don't provide the cryexporter for 3ds max 2015 with the free SDK anymore because it wasn't ready at that time According to Cry-Adam you also need at least CryEngine vers. 3.6.x for the files exported with 3ds max 2015 to work
Hello All, This is R.Samuel Williams. This is my animation for the contest 2015 for the song My Oh My .. Link : [ame] https://www.youtube.com/watch?v=hNx8O4OmFeQ[/ame]