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Viewport Background in Max 2015

polycounter lvl 14
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eCstatic polycounter lvl 14
Hi,

I've recently switched over to max 2015 from 2012 and I'm trying to figure out how I can get my viewport background blueprint to stay in one place. The older versions had a "lock pan/zoom" option that seems to be missing in this version.

I've tried googling for the solutions, but didn't get very far in terms of practical solutions.

I tried setting up my blueprints on planes, but they become transparent and useless in wire frame mode.

Any advice :poly136:?

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  • eCstatic
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    eCstatic polycounter lvl 14
  • Mark Dygert
    The lock pan/zoom was replaced with a new method called "2D Pan Zoom". If you're in perspective mode, you click on the [+] in the viewport label and at the bottom of the list you'll see 2D Pan Zoom. Give that a try and see if that's what you're after.
  • Millenia
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    Millenia polycount sponsor
    Use a textured plane, put it into a new layer, set the object properties to inherit the layer visibility settings and set the reference plane layer to display as "Shaded" instead of "Viewport".
    You now should have a plane that works pretty much like viewport background images in older Max versions.

    If you model from reference a lot, you can set this up into an empty scene and then save it as maxstart.max in your /scenes/ folder so that you always have a nice reference plane to work from without having to deal with the hassle of setting it up every single damn time.

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