Hello I am looking for a character artist for games who is good at modeling realistic faces and hair (hair cards)+ anatomy and eventually armor inside Unreal Engine 5. Price is negotiable. Please send your offer and portfolio to this thread.
Hey everyone, I’m the creator and director of an early-stage dark fantasy rpg currently looking for a concept artist to establish visual tone for our vertical slice. About the Project: * Working title: “Eternal Night” * Dark fantasy action RPG * Heavy focus on tone, atmosphere, embodied combat, and deep narrative *…
Hi! Cool to see an update. I must say though, the shading on the terminal still looks off, like the normal map is not working with the mesh shading. I would doublecheck against the shading in your texturing app that all looks as intended in engine. If you want a second pair of eyes on it, feel free to share files (for…
HI. I just wrapped up a 3D project, and Im looking to do a few more here's my portfolio. I've attached an extra piece I haven't completed yet. abel_lsax.artstation.com/
We are looking for a 3D Artist that can help us create stylized models for our project in Unity. The main task would be to create different variety models of stylized, viking-theme inspired, structures, of different shapes and sizes. All the examples for every needed structures will be provided upfront. Keeping the poly…
Hello :) so here is my issue, I exported a displacement map from zbrush following this tutorial https://www.cggallery.com/tutorials/displacement/?hc_location=ufi, and then I plugged it into my aistandardsurface still following the same page, but there is a little difference between the render and what i had in zbrush: all…
Hello everyone, my name is Giovanni Randazzo. I am a filmmaker and producer currently working on an independent dystopian sci-fi Screenlife Film titled “4 Profiles”. We are currently in the final stages of post production. For the film, we are looking for a VFX artist who would like to contribute to a passion project and…
Can't comment on the polys since there is no data for that. Just post a screen of the polycount in your modeling app we don't need the sketchfab url. Just some screens of the wires and polycount is sufficient. However, I will second the textures thing as well as the fabric wrinkles. I suspect you did the wrinkles in Zbrush…
Hey all, My development team is looking to add another writer, concept artist, and hard surface modeler to work on our CYOA style horror project. Our team of 7 includes a wide variety of talent and our concept artists are: https://bit.ly/zackdunn - Characters http://hybridgothica.deviantart.com/gallery/ - Environments We…