Noted, thanks for the great help~ Today is the 3rd day I'm using Maya~ Yes, I encountered some new questions~ Hope you guys can help again, thanks~ The questions are as below~ 01 - Realtime Mirroring In Max, we can mirror an object and edit its poly in realtime. How can we do that in Maya as well? 02 - UV Selection Type In…
Hello Polycount community, I'm hoping someone with MAYA animation skills could help me find the resources I'm looking for. I am not a character animator and have zero experience in this. However, I'm hoping to find some resources that can show me a quick and dirty method of animating for rapid game prototyping. Every…
Right now, I'm hoping to garner the interest of some artistic type for a project I've been plotting out for some time. It is primarily a hop and bop platformer with emphasis in challenging level design; the style is cartoonish and vibrant, similar to, for example, Donkey Kong Country (Returns), or Klonoa . What we need at…
Couple of pics of a Mech I did for a mod I've been working on. Maya Screens Ingame Night Shift Wire shot A bit different from what usually gets posted here. I'm not terribly experienced with modeling for soft animation (ie people, etc, although I hope to round out my skills in my next project (some kind of biomechanical…
Hello to my fellow polycounters! I’ve been working on a character in the evenings after my day-job, in hopes of pushing my portfolio forwards. In the past I’ve either had a fairly generalist portfolio, or the chosen designs were not visually strong. I’ve reflected a lot lately, and decided to push forwards with a stylized…
Hello everyone, Took a couple years off off 3D, but im back, more motivated then ever. Anyways, here is my latest project, hope you guys like it, and share your honest mans opinion <3
Dropping my 2 cents to the pile... Since you're coming from 3ds Max, this document might be useful: http://www.alias.com/eng/support/maya/knowledgebase/wp/3dmax_to_maya.pdf It lists some common terms and keyboard shortcuts for both Maya and Max, so you can compare and see the differences. I think Maya is very intuitive…
This is awesome, love the diorama, and the direction you're inspired by. I searched this game and found what I hope is a representative image: This game looks really cool, great inspiration! It's important to note that this uses lighting and post-processing to change the "look" of the assets. I think they are using PBR…
This is going to be a little tricky, I know, but I think OH SO WORTH IT. I'm trying to set up some keys so I can nudge things (items, UVs, whatever) and I have it working like so: <hash type="Region" key=".global+(contextless)/(stateless)+.anywhere@numeric4">@{D:\Dropbox\WarrenModo\MyScripts\TransformNudge.pl} TX…