Cross-Post from the Quixel thread. This is a little piece I started to mess around with the new DDO and NDO, the plan is to build a whole scene around it. Crits and feedback always welcome. Textures in Quixel SUITE, rendered in Toolbag 2. Cheers all,
Thanks for the compliment Erik, it means a lot. I think somewhere in between. I don't want things to look like they just came out of the box and I also don't want him to look like he just walked out of a battle or can't afford new things! In my mind the character is a well to do person, or at least keeps up appearances. I…
A piece I am slowly (SLOWLY) working on. Will update occasionally to show the progress. Here is my first blocking out/ refinement progress. Any thoughts/criticism is welcome.
Hello I am working on another big project I will have a hard time finishing. This time it is based off a Varian Wrynn Terran Marine concept by Ishaliart that you can see here: https://www.artstation.com/artwork/gRAx6P Here are some renders of the head sculpt I have as my WIP. Including some images of a progress timeline. I…
Scoobs, then me.. and now you - we're all getting hard disk failures! Which reminds me, I have to send off my proof of purchase to get an RMA and return that faulty bitch.
Hey everybody, this is my first post here on Polycount, looking forward to hearing your critiques. This is a concept I did a few months back and decided to do a low poly block out last week. I will be posting the high poly and textured renders soon
Frustration. Why is this happening? I selected all faces except the two side ones. It has worked before. It seems to work best when the object is long and skinny. I don't even...
Hey guys, Hoping you might be able to help me with this one. Ndo2 works perfectly with all other map converstions for me, except for when I try to convert a normal map into a hard surface height map. I'm using the latest version of Photoshop CC and Quixel. Help! Crash callstack below; CrashThe SUITE has crashed.…