Frustration. Why is this happening? I selected all faces except the two side ones. It has worked before. It seems to work best when the object is long and skinny. I don't even...
Don't see why this wouldn't work, are you sure you don't have some junk history on the mesh or something? I can't reproduce it.
Nope, no junk history. It's a freshly created cube primitive.
Which version of Maya are you running and is the latest service pack / hot fix installed?
2012 Hotfix 4. It's such a simple thing to do, I don't see why X amount of releases and four hotfixes later Autodesk is still having a hard time getting basic commands working right. I miss Max
that is a weird one...
another option would be the insert edge loops tool
just change your settings to "multiple edge loops" and however many edge loops you want and that should do it.
No reason for that tool not to work, but there's an alternative at least
Stradigos: I'm running the exact same version and can't replicate the issue
Thanks for testing. I'm just chalking it up to Maya's personality on a day to day basis. My coworker and I don't seriously believe Maya is sentient... but there's some day's it just seems to troll us harder than others. Oh Maya I bet you it will work tomorrow =P
Edge loops and divisions?
Same thing, just a different way of getting there. You can control where edge loops go when you place them. Divisions basically divides the geo in half along U or V. I like using divisions to get a perfect half instead of trying to set up edge loops because I'd always be changing the edge loop options back and forth.
I had issues with Maya 2011 where everytime I created a Mesh, as soon as I modified a vert or anything, the geo turned into a garbled mess. I was trying to do an art test too, so I said fuck it and used Max instead. No probs. after that
Same thing, just a different way of getting there. You can control where edge loops go when you place them. Divisions basically divides the geo in half along U or V. I like using divisions to get a perfect half instead of trying to set up edge loops because I'd always be changing the edge loop options back and forth.
You can hold ctrl + right click, go to edge ring utilities, and select to edge ring and split, this will place the split right down the center. You can also use the multiple edges option in the add edge loop tool and it will split evenly.
I couldn't replicate your problem, but I too believe Maya can be quite tempermental.
because I'd always be changing the edge loop options back and forth.
You can create a custom hotkey you know based on what ever procedure you want.The advantage is that this line of code won't change your tool prefs anymore.
All you have to do is setup edge loop prefs to your liking then execute on an object and just record the line of code from the script editor (turn on echo all commands). Takes like 20 seconds to do but will make life easier - obviously doing this across a lot more tools will cumulatively save hours in Maya.
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Nope, no junk history. It's a freshly created cube primitive.
2012 Hotfix 4. It's such a simple thing to do, I don't see why X amount of releases and four hotfixes later Autodesk is still having a hard time getting basic commands working right. I miss Max
another option would be the insert edge loops tool
just change your settings to "multiple edge loops" and however many edge loops you want and that should do it.
No reason for that tool not to work, but there's an alternative at least
Forgive my noobieness but whats the difference between the 2?
Edge loops and divisions?
Thanks for testing. I'm just chalking it up to Maya's personality on a day to day basis. My coworker and I don't seriously believe Maya is sentient... but there's some day's it just seems to troll us harder than others. Oh Maya
Same thing, just a different way of getting there. You can control where edge loops go when you place them. Divisions basically divides the geo in half along U or V. I like using divisions to get a perfect half instead of trying to set up edge loops because I'd always be changing the edge loop options back and forth.
You can hold ctrl + right click, go to edge ring utilities, and select to edge ring and split, this will place the split right down the center. You can also use the multiple edges option in the add edge loop tool and it will split evenly.
I couldn't replicate your problem, but I too believe Maya can be quite tempermental.
You can create a custom hotkey you know based on what ever procedure you want.The advantage is that this line of code won't change your tool prefs anymore.
All you have to do is setup edge loop prefs to your liking then execute on an object and just record the line of code from the script editor (turn on echo all commands). Takes like 20 seconds to do but will make life easier - obviously doing this across a lot more tools will cumulatively save hours in Maya.
m4dcows suggestion is also good, polySplitRing:
polySplitRing -ch on -splitType 2 -div 3 -weight 0.5 -smoothingAngle 30 -fixQuads 0 ;
They might look like four sided but they might just not be and because of that maya goes nuts.
Maybe you have a lone vertice on an edge, making a face have more than 4 sides?
I'm not sure if that's the problem in your case though..
MiAlx, no sir! It was a freshly created cube primitive. That's why it's such a head scratcher!