I get that it is a sloppy way to model, and I almost always avoid ngons when I can, but for all the people saying it is an easy fix to make it quads/tris, that isn't always the case. Once you have to create damage variations of 30 trims during crunch time, you quickly realize that it isn't worth the time and effort to make…
Interesting idea for a scene. ysalex is right though, what you have is much closer to the bathroom where they fought the troll in philosopher's stone. /nerdvoice Regardless of lore or whatever, the more important thing is that it reads as being in Hogwarts, an old medieval castle. Keep in mind though, Hogwarts is well…
@MadGunslinger - I totaly get that what your doing for, Im not saying change every color.,but I think adding some variation could help separating the forms. for example the pants and pouch right next to it is the exact same color. the same goes for all the metal/gold parts. I only made a slight hue and color tweaks to the…
Sure is all tris under the hood. But for modeling and a clean topology you might want to have quads. Edgeloop tools simply stops at a tri. And sds'ing a tri can lead to a pole, which you might want to avoid. So it can make sense to model away a tri. Here two solutions to get rid of the tri at this place. But keep in mind…
Here is the final design (at least for now) for the underground corridor which will be the general design rules for all underground levels as well. Black metal and plastic, raw metal and the orange paint for dangerous stuff :) . I wasn't satisfied with the texture quality when all assets where baked and painted so I went…
Under the hood the different materials sections will be split into parts anyway (different draw calls), so if it is more convenient for you to have them split up go for it. Also depending on what you are going for I would probably have 1 tiling texture for the exterior and then spend more geometry to detail out the front,…
Every mesh gets triangulated in engine at the end. Identify the use case, if its a nanite mesh then decimated mesh is absolutely fine given it is within acceptable tri budget and tri distribution and has proper uv. For non nanite workflow, yes you will still have to optimize the geometry properly to be acceptable however…
I wanted to share some articles from Dennis Detwiller who had an interesting career from working on Magic the Gathering to being in AAA and establishing his own ip's in pen and paper role playing games. https://www.linkedin.com/pulse/escaping-video-games-dennis-detwiller/…
Hey there! I am Melina, and I am currently studying at SAE Institute Germany. At the moment, I am working on my bachelor project in the field of creature art. My creature contains elements such as being a survivor of a long term snow and ice storm. More information will follow in the bullet point list. For the…
Salve, galera! How are you guys? So after writing a good backstory and spending some weeks gathering more references, doing some doodles and blocking out the map using a new perspective given by Thiago, it was time to go hands on and start texturing. Before that, I would like to show a bit of my progress in the blockout…