Hallo All, I've ran across a problem with a new project Im working on, the idea of the project is to make a toon-like animation with some ambient light. After trying the different options that 3Ds max 2013 gives ( ink n paint material and the mental ray falloff map + contours shader ) I didn't totally like the result that…
Ok, so here's my question: how to use vertex painting when also using LODs? More specifically, since LODs reduce the number of vertices on the mesh, it also changes the appearance of vertex painted mesh once LODs switch, because its geometry does not stay the same. And the result is VERY noticeable LOD pop-ins. I was…
Anyone know of a tool that supports radial painting? This is what I'm trying to achieve. The sketch updates in realtime on the rotated version of the image, making it much easier to work out the composition. At the moment I'm 3D painting in Blender. I could probably wing this workflow and use it only at the sketching stage…
Personally I never do retopology and UV mapping because you can get great result with decimation and Smart UVs project for static game assets, like you can see in this demo: https://youtu.be/-Fy7g3g6uCI For the texel density a new auto-packing algorithm is in preparation in the Blender source code, for now it's an addon:…
Greetings, people of Q2PPM! Here are my new skins for Quake 2! Wait... what year is it? Oh yes! Happy 20th, Polycount! XD All joking aside, I have been going through Sam Nielson's course "Fundamentals of Lighting" on Schoolism. I've also been looking for a way to apply the information to hand-painted textures. I figured…
I can’t find a way to create bones from a central point “master” to other points on scene without having to write in the code each of the points on scene and that way I feel that it’s not efficient, is there a more correct way to do it? thank you. here I show you an example of what I’m looking to automate.
Thanks again to all those who commented. Yeah I've heard a lot of people mention 3D printed figures, a tactics/turn based RPG game, and a LOT of requests for papercraft stuff. I'm still kinda debating whether I should just give out the models. People might see all my ugly little mistakes, lol! And I might just be worrying…
Hi @Eric Chadwick Thank you for your feedback. Yes the interior projection has a slight offset as my spacing of each room doesn't quite come to an even square so i had to offset it slightly to a more rectangular shape and maybe that is causing some slight distortion in the parallax effect based on the viewing angle. In…
I am trying to get better at digital painting, are there any good books or tutorials out there? I wan't to learn a lot of the basic digital painting techniques plus any books that lean on figure painting and portraits.
I agree on the noose, love the outhouse. The camera could move a bit more slowly at all points, the motion at the far off point should point towards the center of the structure and pivot on it. If you point the camera then make the house the pivot point I don't see why it shouldn't come out in a smooth circle. Other than…