I will just leave it at that for now :poly121: Memento (2000) The Machinist (2004) Eternal Sunshine Of The Spotless Mind (2004) The Prestige (2006) Identity (2003) A Scanner Darkly (2006) The Illusionist (2006) Unthinkable (2010) The Book of Eli (2010) About Schmidt (2002) About Time (2013) An American Crime (2007) Gone…
@CharlesL: No maybes, your UV Map does need work. And if that's just the barrel, then no, you need to pack all the UV's onto a 1024 x 1024 square from all elements of the prop. EVERYTHING. The reason why I'll say it needs to be packed into one square is because if I need to instance that cannon, say, 20 times in a game…
AutoSetTumblePivot: Auto sets tumble pivot to selection. In other words the camera rotation with Alt + LMB will automatically be set to pivot around new selections. Mel script. Only tested in Maya 2014 & 2015. PP_AutoSetTumblePivot Download Better Collapse Faces: Contiguous face selections independently collapsed to their…
>be late november 2014 >Quixel announce upcoming 1.9 >3Do multi baker, realtime 3D painting >estimated Delivery : Christmass 2014 >hype >time passes >be late december 2014 >still nothing. team is silent. >people complain >news about Megascans, nothing on 1.9 >February 2015, people still complaining >"don't worry mates,…
DecalMaster is a Maya plugin designed to accelerate the surface detailing phase by providing a UV-less, non-destructive, non-committal workflow through decals and trim sheets. It does this by enabling quick placement of decals onto a target mesh as well as automated uv unwrapping target mesh faces to trims within a trim…
Pipe-dream. You're talking about making something bigger than a jumbo that flies as fast as a concorde (with none of the aerodynamics) and will have to do it with a load bigger than the C-5 galaxy. Not that it can't be done, but the Russian air-force would probably go bankrupt in two days operating these things. It won't…
heh I was being lazy on the texture sheets... I was going to wait until putting them up on my website to create them but already it seems in high demand. I will see about creating some texture sheets. And glad you like it otherwise guys :) PogoP - The dead end texture was on a 2048 x 2048 and a 1024 x 1024 The whole piece…
@thomasp I tend to adjust and click with thumb and pointer finger, adjusting between one and the other when one gets uncomfortable. I use one of the newer intuos 2025 ones (huge fan of the button layout on the tablet itself) that have the pro pen 3 and the buttons there are a lot stiffer/harder to press than intuos 4 pen,…
Hi, I worked on this original character (ZBrush sculpt) and now will be working on further texturing him in substance painter, rigging, and animating him, and making him a playable character in the Unreal engine. This thread will document my progress. I originally made the Hippo Warrior’s UDIM texture set 2048
x 2048, and…