Hey guys, I put a quick video together for anyone that is wondering a bit about the path that I took that got me into the games industry. Hopefully there are some take away you can use. Let me know if you have any questions. Video Link : https://youtu.be/eis_O34Q9Qo
Welcome to December. The last month of the year. The last of 2016. In celebration of the end of this wonderful year, some of the community has proposed a month of 3d models. One a day for the entire month. There is no more rules than that and the prizes are non-existent. If you can't do it one a day, then one every other…
Welcome to Polycount! First of all, we're not seeing an image or a link, so you might want to Edit that into your post. Secondly, this "what are you working on" thread is about everyone quickly sharing what we're doing, not really about back-and-forth and giving feedback. The optimal process is to make your own…
What Are You Working On? alec2002 AlecMoody Antone_m Bill Lumbergh BradMyers82 Bruno Afonseca CeriseAsCherry charlyxxx Curlscurly CynicalPlant depuiseau DerRazputin doses222 Drop70 DsculptStudio dtschultz EricElwell Eric Huang Erik Rading Framedworld gfelton Harford IgorIgor jamesonart JasonWrong Jean-Pascal josh_lynch…
Hi! I started sculpting in ZBrush 6 days ago, this is what I did. Thought i might as well post it here for fun :) with the help of Arrimus3d/Edgecgi on youtube. Towards the end i just wanted to get the model done so i could learn new things. This is showing in for example the toe placements :P I have a question also, is…
I'm an aspiring 3D environment artist looking for help! I decided to bite the bullet and present my portfolio for any constructive feedback. I'm ready to start on a new project in the hopes that sooner or later, my work will be good enough to land me a junior/internship/freelance position, and your feedback will help.…
Def. agreed on the texel density aspect - method 1 involved adding some extra edge padding into the atlas to prevent mip seams and color bleeding (pain in the arse and reduced overall quality). Quite a lot of time can was spent planning just the grid so the textures could be evenly distributed... then modeling in…
OK so I'm seeing the overall sentiment is we want to discourage/forbid AI-generated imagery here on Polycount. And I personally agree with that, fits my own preferences to avoid promoting it. I think this makes sense, it doesn't belong here on Polycount. People can share that stuff elsewhere if they want, DeviantArt or…