You can also combine a few canopies with a branch and put it on the alpha card all togeter. Or just create a separate alpha planes with branches to save some poligons but still preserve the smaller detailes. It's also helpful if you planing to have some leafless trees.
I'm fighting with the polygon selection constraint to get the options for this command in Maya. I've selected the mesh, loaded Polygon Selection Constraint, set the Constrain to Current & Next and no options appear ?
Edit2* I've received lots of offers! I'm reviewing them and will decide within the next week. Thank you everybody for your messages! Edit* I've gotten a lot of messages, I'll respond to each one but it'll take some time! Thank you! I'm hiring a 3D artist for an unannounced Unity sci-fi game and looking to hire a 3d modeler…
The subpolygroups I used for detailing more freely the model , I can so isolate the legs or head and work on that only , plus some eventual further working tips available on subtools, you can also split the model after andgain more poligon density on the parts if needed.
Its a floor door that will be used at the top of the tower, the more the merrier :) ATM I am doing the retopology and bakes and is looking better than I expected, the computer keeps crashing because the model is not very well obtimized (its a shy 41 million poligons and zbrush is crapping it self)