In Microsoft's defense, the Xbox division has not been profitable for quite some time afaik. I remember reading an article not too long ago that claimed Microsoft was losing something like a billion dollars a year because of the Xbox. I thought the whole reason Microsoft even got into the games industry was to just get…
Project Title: Hanako - Soul of the Samurai Positions Open UI/UX Developer Character Rigger (3ds Max) Character Artist Environment Artist (scroll down for preferences, requirements and payment info) Description: Hanako - Soul of the Samurai journeys through a beautiful, fictional rendition of 16th century Feudal Japan.…
from now on i'm going to be known as the artist that worked on ... eh well u know only THE BEST GAME EVER? hahahahahhahahaha! Oblivion #1 in Top 100 Games Ever In PC Gamer UK August 2006 issue! grats to poop and all those bethesda guys! weeeeeee
Ceebee, i think the big distinction to be made there, is that valve both make and publish their own games, they had the foresight to think that digital distribution would be the way forward, and made steam as their platform for distributing their own content. this gave them the flexibility to say "we make what we want to…
Just echoes really of what's been posted. Remakes of: Quake 3 Arena Kingdom Hearts 1 name it release 3 though. FFVII Fury 3 (old ass game, but I played the hell out of it cause I pretended at times it was the batwing) Slip Stream 5000 (similar game to the above, except racing, with a twisted metal theme) In all honesty I…
Hey Polycounters, I thought it'd be worth sharing my first shipped AAA game art. Last summer I got to find out what it's like to be an artist at Insomniac Games. One cool part of being an Insomniac is that you get to dream up a ton of characters for awesome console titles. In my case, Insomniac NC needed me to design,…
Hopefully this isn't inappropriate for this forum. I don't see this being discussed anywhere but since I know the guy who is building it I wanted to promote his work. He is building a game engine by himself and it's rather impressive. He is doing this for his own game project. He has worked on it for years but only…
Lead Artist Department: Train Simulator 2 Base Location: Kent, UK To apply, go to www.dovetailgames.com/vacancies Overview of Department The brand new TS2 team are now ramping up to deliver the next generation of train simulation in order to create an immersive experience for our train hobbyists. Overview of Role Summary…
Hello! My name is Piotr Ruszkowski (from OhNoo Studio, our previous game was Tormentum) and i wanted to show off some game-art from our upcoming point'n'click game called "Tsioque". It's still in early development but we have a playable demo Feel free to check out Tsioque Kickstarter page where you can find all the details…
We’re a small indie game development company named PlayOn ApS, currently working on our first game “TankWars.io” - lately we’ve spent a lot of time optimizing our homemade (PlayOn) platform which is quite extensive, featuring its own unique editor and much more, plus creating our new soon to be main gamemode for TankWars…