So I thought I would share with you guys what I did during the past summer. I was looking for a job and applied literally everywhere that offered something related to the 3d field. For 2 months, I got no response, and the ones I did get were almost all negative (In the sense that they told me they had enough employees…
In what was does that image show they're going for that? Those images are nothing alike. Is wearing a jacket the smoking gun? Movable eyebrows? Hair colour? I'm going to be honest, when you keep posting all this shit like "some people are saying..." You just come off as tacitly agreeing with it. There's no insight to…
It really depends if you want to do the effect in real time, in an engine or if you just want the effect in a few renders. Realtime rendering: Remi/Seforin had some interesting discussions going a while back about this. Notice that a tutorial written by Neox also gets posted too, some great info in there also.…
I'll give that a go with my next retopo project and see how it goes. Actually, I'm doing some xgen work at the moment... this may help as well... @oglu , converting the hi-poly mesh to an allembic cache allowed me to work with a much higher poly count. Typically I try to reduce the hi to around 200-400k, but just to test…
@jStins The 5000 series will probably be in very short supply for about the first half year after release. So between tariffs, scalpers, and just general shortages, I'd say it's only worth waiting if you're willing to use bots to instantly buy a high end card the moment it's released in January before scalpers buy them all…
That link is about shader build times rather than the runtime shader cost. Unreal caches Shaders once built so long build times are to be expected on first load - or after enabling/disabling certain features (raytracing/changes to shading models/compression defaults) I have certainly encountered issues with it either not…
[ QUOTE ] Am I the only one that found the ending to this movie entirely unsatisfying? Didn't really end, just stopped telling the story. Other than that I loved it. [/ QUOTE ] i giggled a little bit when the people behind us in the theater were openly surprised by the ending, too. i'll admit, the ending is more satisfying…
Make sure the start and end of any pipe section falls on a grid point, and you put the pivot point at the center of one end of pipe section. I'm a Maya user, so I can't really tell you how to do this in max specifically. In Maya I would:* snap a nurbs circle (or whatever it's called in Max) to a grid point * then move the…
Welcome one and all to the 96th edition of the Bi-Monthly Environment Art Challenge for the months of May and June! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful…
Hello! Has anyone else noticed a bug in Maya 2024 when it comes to extruding along a curve? Am I missing something? When I add divisions, the mesh doesn't conform to the curve. I was trying to make a braid like weave and ended up doing it manually. I've restarted Maya, my computer, tried again in a new Maya file.. Curious…