Hello everyone, This time, i wanna try an illustration of Quinn. This might be the last one I work on. So far, I’ve enjoyed the journey very much. Cheers
awesome work, keep it coming. I can't believe your professor told you that, but I have been told similar things... keep pushing and don't let their bs bring you down.
So I know I'm getting to this pretty late, I went on vacation shortly after the contest started at that really shot my motivation to hell. BUT, it's back now, so lets see what I can get done. Gonna be making a quarterstaff for all the Masons out there. Here's a current HiPoly render: Bakes coming soon.
I just think a 300 mile range is really impressive, compared to what's been on the market so far at least. But if that's isn't good enough there is hope, but it will take many years and research money to develop. If you haven't heard of nanowire, it's a battery type that for the same space as a normal lit Ion can hold…
Issue -Appears when smoothing. I would prefer to solve the problem normally as opposed to import/export obj. Below the image is a .ma file you can download yourself. File: https://www.dropbox.com/s/nhtc1uj2lvakjwf/reload.ma?dl=0 Steps Taken To Isolate Problem -Issue does not occur when doing a smooth mesh preview with the…
I've been playing Retro Game Challenge a lot this past week and I thought it would be neat to model myself in the style of Game Master Arino. Here's what I've got so far: And some references: I'm not too concerned with how the back of the head looks currently because I still have to model the hair. I'm mostly just looking…
Hey Polycounters! Albedo Informatics is looking for a full time Sr. 3D Animatort! We are a Toronto-based software development startup with a focus on location based gaming, VR/AR and more. We are currently building an RPG called SIGIL for our in house platform LARGE (www.thisislarge.com). Formal deets below. Your…
Was going to try and make an environment scene and this will probably be the first prop for it. Going to be embedded in rock like it was carved out. Game model is about 1200 faces. Here is the high-poly...
Hey guys!! I've just finished this game character for a client. He gave me permission to post because it's for a kickstarter project so... I hope you like it! Comments and critiques are welcome. My portfolio if you want to check it out: http://www.diegomartinezcgartist.com/