Where did you bake? WHere i circles is those 2 issues that appear like flat faces but the normals arent broken, the verts are welded and i did UV map the lower
What is the feature or function when Tor Frick too a box at the 10 second mark and rounded the edges into half a circle, that is so useful i dont think MAX has anything like that
Mesh wise looks great, I think the textures are a tight bit too noisy. I also think that on the concept, the walls are rounded conforming the circle of the room, yours are flat. But that's up to you.
its getting there! And agree with connor just a 'tad' bit more elongated. if u draw a circle around her thighs in the concept and compare it to yours you will see even with that foreshortening they are quite long.
circling back around to this guy. I'm just going to do the bust, since that was what I found most interesting on this character. Here are some WIP shots from the last few sessions:
@Biomag Yeah, smaller groups do work better. Ideally you want to grow a circle of artist friends that you can directly message (or even better group message), and ask for feedback.
Could you post a render with the wireframe please? Looks pretty cool so far, only thing I notice is the circle thingy (You might already know this) isn't connected properly.
Hi! Here my modifications Lowpoly: 352 faces Highpoly: 15219 faces LOWPOLY + NORMALMAP The right part of the internal circle is not very good, why? Thank you very much EarthQuake.
ahh is it worth it .. to buy a 25 pc game you not interested in - only to play the mod ? Can someone hellp me with this decision, and yes - iam a student - the money vulture always circles deep ;)
Here is my first attempt at PBR-ISH textures. I didn't leave enough geometry in the metal circle in the middle, but never mind! What is a good way to present your models in Unreal?