If you think about it, the only time you need to cut it is if you have a 90 degree edge. Even if you combine the UVs from SG 2 and 3 and leave the UVs for 1 separate, you can still have the entire model have 1 SG except the back if there's mesh there since that is a 90 degree edge. The bake will grab more information that…
I've been giving this a few shots, and have been able to recreate what I think is your problem (multiple blank maps on a plane - for me even the regular method of generating a map was blank). The error was happening when the uv's borders were directly on the 0 or 1 coordinate boundary, MME/zbrush sees this as extending…
The two different "diffuse" UVs issue you have is because your bad UVs are on channel 2, and your good ones (the ones that show in the Max Viewport) are on channel 1. Max will only show cahnnel 1 in the viewport by default. It looks like your AO UVs are also on channel 1...are these on a different model? If so, save out…
it depends on what type of homebrew you want to get into, if your only looking for DS then the slot 1 is fine, if you want any of the awesome homebrew apps and games that are also for the GBA then i would suggest a slot 2 and a pass card. i have the micro supercard and a superkey. from what i hear you cannot access gba…
I figured this would be worth sharing for the sake of laughs Opened my email this evening got this from a old friend (he disguised his name) ========================================= Hello Mr. XXXX, My company RxTechnologies has been hired to find talented individuals for an opening with a well established video game…
Hi Polycount! What is your thinking about spliting as example a weapon into several pieces to bake bigger UV Shells for more Texture Sharpness and Details? When i would split my AK as example into 1 x 4K Map for the Woodparts and 1 x 4K Map for the Metalparts. Would that be ok for an First Person Weapon? Or is this just…
Hi! I am in need of a low poly zombie model with a texture in .obj format. I do not have a massive budget however i can negociate costs. Anyway i really need a Zombie Model (perhaps several) around 5000 polygons, can really range from 2000 to 9000 max. I Would preferably like it to be animated in MD2 format. The…
Hey all! So after a very fun and successful meetup on Friday, there was interest in having more in a more frequent manner. So, I pose the question to you all. Would you like to have one in July and August? Just 1? Friday or Saturday? Historically, these have been held on a Friday, so that the people working in toronto who…
Hi guys. My apologies if this is the wrong subforum, it's the only one I could find that seemed the most relevant. If anyone's familiar with Tom Shannon's TS Tools for importing Max objects/scenes into UE4, I'm basically trying to modify that to make it a little more "one click solutiony." With the TS Tools you have to…
Hi, i'll try to texture a turtle in WoW style and asked myself how i should do the shading. To avoid hard edges i would just add 1 sg to all. I tested it with a stone. I think the shading (1 sg to all faces) look bad on any stone. Besides that we have a shot from Diablo and i ask myself - how the achieve #2? #1 is clear -…