I worked on a cloth shading model for UE4. Its based on the cloth shader from Uncharted 4. The material uses three tiling texture maps, the weave pattern, imperfections, and memory/cloth folds. I am also making use of CharlieD. Linen, Velvet, and Silk. References https://knarkowicz.wordpress.com/2018/01/04/cloth-shading/…