Hello everyone, this is a hand painted model that I have been working on and I would really like some criticism and critiques. The model is 418 tris. I used Maya for the modeling and UV mapping, while I used Photoshop for the texturing. I used the concept by FirstKeeper from deviant art, here is the link to the concept:
http://firstkeeper.deviantart.com/art/Weapons-concept-04-284014517.
Replies
-Just off the bat the painting is too soft (use a hard edge brush)
-The scratches in the blade aren't in the concept and lack depth
-The red wraps feel flat and lack any sort of depth like the concept has
-Proportions on the red circle are off some
-The spikes don't have any wonkyness/unevenness (I would spend a few polys and do that)
-The blade is lacking a lot of detail present in the concept
Anyways hope that helps.
Jeff gives some good pointers so definitely take those into account. I'd also make your strokes thicker like they are in the concept, like the lines on the wraps and the decor on the blade. And I think really bumping up the edge highlights will really make the plane changes read much better. Contrast could be bumped up too, its reading a little flat right now.
hope it helps
Thanks for making marks on the picture. I didn't have a lot of time for the whole process so I focused more on the silhouette of the knife when I was modeling, but now that I'm not on a time constraint I will definitely add some more geometry to match the concept.