Project Title: Negative Plus Description: In NP you play as Evander, an android who is a soldier for a global superpower. But he begins to question his role in this organization, and seeks out the ‘mythical’ “emotion processor” that would let him hang up the sword and become a human like being, capable of emotions and…
oh yea, Friday huh... wow, that is incredibly short span of time to do and learn a lot, I agree push forward and keep these things in mind for later, that is a good plan for this project. I normally model pretty high poly and don't think too deeply about target triangle counts, it's fairly easy to hit just about any target…
If you need normal maps, etc... (even if not) I recommend just modeling them yourself. With a textured model you can easily render out whatever maps you need especially alpha. It definitely takes longer to initially set up for sure but you can get exactly what you want out of it. Good photo reference is still essential and…
WOW, so much good stuff this week! I had a little bit of time to do a 1st pass on a real basic kick. I'm gonna have to find a moment to do some over the weekend too! [vv]137546646[/vv] @ _adamturnbull Hey, this is looking awesome! I really love the whipping movement of the arm as he spins his body into the kick, that feels…
I think the main thing holding you back here is that the concept art is meant as a blueprint or schematic rather than a fully-realized target render to be matched as directly as possible, because that's the intent I gather from looking at it. A lot of concept art that doesn't have rendered out materials and lighting like…
@: Cathodeus: from the scriptspot comment section, my reply: as for moving the floaters or panels of TexTools with the Unwrap editor, see the latest video I posted - in that video you can see how I drag and resize the UV editor and the panels move with it as soon as something changed. As for the checker maps: I once wanted…
If you're trying to work out what texel density you need you should base your calculation on the closest view distance for the texture/object. calculating the correct density for a given view distance is simple if you know the FOV and target resolution - I'm sure its googleable but bear in mind that some renderers will…
Team name: No Limits Designs Project name: Destination Brief description: Destination is going to be a 3d MMORPG. The game will be a sandbox game similar to UO, but incorporate raiding, and other long term goals that players can accomplish. The game will be targeted towards a more mature demographic that appreciate…
Hey everyone. I have been working on this game called Bears Can't Drift for quite a while now and it has been through quite a lot since starting. I thought that it would be good to post up a blog on here to show off the game so here it goes. The game originally started out as a game jam with the target being for Ouya.It…
Hi, I am looking for a 3D/2D artist, focused on texturing and mapping. The target: I am working on a project with UE4 for serious business (no gaming) where I want to visualize some items. To place these in a beautiful/realistic environment, I´d like to build up some rooms with furniture etc. For now, a reference to…