This is great! I too felt epics tool was amazing but with it being outside of photoshop it stopped me using it. It's off how just one more step can mean I won't use it. It's not like I'm being lazy it's more of a block than it seems on paper Anyway. Good job on this!
You didn't listen to the critique given already. Stop adding detail, step back to a lower poly and get those forms to flow like a Disney character model. Likewise, the same for the clothes. The clothes you've thrown on don't hide the blobby forms underneath, and the clothes themselves are just as blobby.
Thank you! There might be an easier way than how I did it but, 1) I first created a Spline with the curvature I wanted. 2) Then I created a Cylinder with a PathDeform(WSM) modifier to follow the spline I had made. 3) After this step I go back to the cylinder and play with the diameter until I get the right thickness. At…
May not do anything, but you can try opening the scene and pressing escape (esc) repeatedly. Esc should cancel any script Maya is running. For instance, if you accidentally hit "Mesh > Smooth" on that 15 million polygon sculpt, you can hit Esc and Maya will stop trying to smooth it. Rendering? It will stop rendering. So…
The basic mechanics of that Witcher technique are really cool. I've used the same/similar approaches for various ID related things in a few games - the huge benefit is that it's not subject to filtering and compression artefacting in the same way that texture based masking is. There are some considerations though if you're…
Hi all. I've exhausted all of my resources in trying to find a solution to an issue I'm experiencing in Maya. So now I'm finally stopping by the forums to post. To ask all of you and your combined brain power, to help me out here. So here's the problem. I'm working one a hair style using cards. The cards that I place on…
Take a look at this: http://interplayoflight.wordpress.com/2013/12/30/readings-on-physically-based-rendering/ It's basically a one-stop shop for all things PBR-related, including pretty much all of the links posted above. Keep in mind that a ton of it is very technical and math-heavy, but just about everything in there has…
i've found the the Max retopo tools in the graphite modelling ribbon tend to crash quite often. Causes undo to stop working and eventually it gets to the point where it either crashes or it'll undo about 15 steps o it's own. The actual tool itself is quite handy thugh, but i'd advise saving extremely regularly.
simply awsome ! one pernickety thing tho.. the armour plating (on the shoulders at least) is layered the wrong way it should be layerd opposatly to how you have it.. its meant to stop the sword from sliding up wherease on yours it wouldnt be stoped.. But thats just me being relly silly now! this is a great peice of work!…
you should be able to pull all those points to the edge of one vert on the side of the building and get rid of many of those poly's on the side of the building. I'd also think about giving it some character, right now it's just photo-ref on some basic geometry. I'd add some air conditioners to the top of the building or in…