Here is my take on the ever so popular Mine Concept. I Crave Critz The Concept Special thanks to the current threads concerning this concept they where all of great use when getting inspired for this piece.
This is really overkill for a game but I can't really suggest much (detached handle example) without knowing the type of game and how you wanted to use the mug but as it stands I'd argue it's even overkill for a movie prop If it's a hero object in a first person game (like a gun in call of duty) then you want higher poly…
There seems to be a lot about the details ( C-shaped connector.. so he looses the shoulder pas in battle or does his shoulder "carry" a a secret).. but about what for example his skin ? Is it more soft or somekind of hard and "crusty" (later in the callout it's only... grey.. so i guess "soft").. his hand seems to be only…
Hi. I made weights and skinned the model in Maya to the standard Unreal Engine skeleton. Then I imported it into Unreal Engine, now the arms are too close to the torso. Here's a comparison of what a standard mannequin run animation looks like and my mesh. Can you please tell me where I could have made a mistake?
Hey guys, that sounds like a pretty reasonable conclusion to all of this. I just wanted to make sure I wasn't missing anything and that what I was seeing was indeed banding. I think now I understand: * Why the banding is occurring, * That there is nothing I can do about it directly * The only way around it is to modify my…
Introduction about the game Magenda is a 3rd person Online RPG, which will take place in an unexplored world full of adventures, quests and uncharted parts. You will have the ability to select between races and classes, build your player’s skills and abilities as the game progress goes along. We’re offering a an…
I think I'm nearly done with this item, but I can always use another set of eyes to point out improvements. I'm not sure I'm using the shader masks correctly. @CODA Ayax I'v highlighted a few changes you could use to improve the look: A) The key itself looks a little skinny and light, almost like it wouldn't hurt if it hit…
1110 Tri's, 512x512 Diffuse/Normals/Specular. Its not very good i think. I think im going to redo it. What do you guys thinks? how can i make it better?