I have been experimenting with shader forge for a bit, but, I cant seem to create lighting for an object that just calculates lighting attenuation and not shadows. To be specific - When an object gets close to a light source it gets brighter (evenly across the entire surface), when it moves away it gets darker in the same…
Hello, We're looking for an artist to create some weapon skins for our guns. Similar to CS:GO type skins. We'd like you to develop a system with unity where we could combine like 5 colors and 5 designs to have 25 possible combinations for each weapon. If your interested, please send me a PM or email me at…
Depends on the type of asset you want to create, I'd say. For pure metals your own materials probably would not be much more different as the colors should be (and are) based upon real world values. If you are going for a realistic PBR approach then use the materials. You wouldn't se anyone use a different kind of copper…
Hi Polycount I'm a Computer Games Design student, just finished my second year and going into my third and final year after the summer. In the meantime, I'm learning to create characters to the art style of Dishonored 2. Here's my current WIP so far in Zbrush, before I add the hair. I've been using the image here as a…
Hello I'm looking for someone who will assist me in creating a scene from an existing 3D model. I'm a web developer and need to render this scene using three.js in glTF format. Unfortunately I have no clue about modelling. This 3d model: https://www.turbosquid.com/3d-models/3d-model-actros-2011-trailer/619258 For more…
Here are some links on the subject that should help Polycount post about the user Orb and if you follow the links a bunch of info about creating scratches and cracks Edit: just noticed that links broken - you can find much of the same info here in the Polycount Wiki and a direct link to the Zbrush crack brush create By Orb
Hi all, my name is Joel, 3D Generalist for a VR Company. I am looking for other people who are in a similar boat to myself, I work 40 hours a week but love to create in my spare time. I mostly work in Unreal Engine as a Developer and as a 3D Generalist as my day job. Basically looking for other professionals in the game…
What the title says. My company needs to create 3D models of 35 faculty members for a client, but we're pressed for time and manpower for this particular project. We basically have a month. Barring starting from scratch or stylizing/simplifying, what methods can we use to quicken the process? I'm downloading the 123D Catch…
Ok so I wondering after completing a high poly model in max, what is your work flow for creating the low poly around it. If their are any plugins or tools to help in this process I'm all ears because I'm still poly modeling around the high poly by hand moving every vert, and it seems like there would be some tools out…