Hi everyone I am just learning to use Marmoset, and it is great so far, however I have issues with opacity maps on a quick lowpoly model I made for material testing. For some reason my cockpit glass and pilot (same object and material) always have the same level of opacity, even though I have an alpha channel in my TGA…
WANDERING EARTH - Cargo Truck Interior https://www.artstation.com/artwork/6ar5rn Interior of the cargo truck featured in the movie. A big part of the movie happens in that area so I spend a lot of time doing different angles and details for the environment. Even in the first drawing, the idea of separating the interior in…
As requested, here are some wires! Hey Kary! Good to hear from you man! Yeah the retrofitting thing doesn't fit in well with what i have here at all, lol. I want to find a way to build in some turrets and some missiles while still looking pretty sleek and cool, but for added interest, tack on things like armor and sensors…
Dammit. "Good afternoon Pilots As you may be aware; Studio Liverpool shut its doors on the 22nd of August 2012. It was a very sad day- the end of an era and will never be forgotten. While we wait for news on the future of WipEout, Online play will continue to be supported and there will be plenty of WipEout community…
Jet Pilot- thanks for the references and feedback. I see what your talkin about with the missle tubes. il bevel those out, and as im lookin back at it now, in order to actually fit the missles, the tubes that they sit in, or way to small, so thanks for pointing that out. Emar- agreed! there is def. pinching in the front…
There are some odd bones used in the Doom3 models. I've made a few characters for The Darkmod so far and you do have to place IK solver bones. These bones need attached to the mesh but not weighted to any verts. Their placement can be fairly random but their pivot location needs to be correct. Basically they tell Doom…
Brainchild, a small startup of dedicated artists in Toronto, Canada is looking for an artist to do environment pieces. Please read before applying: - Since this work is not 'yet' endorsed nor officially approved by Blizzard Entertainment at this point, all that is about to be mentioned here is considered a ‘fan-fiction’.…
The Distance, by Cake Reluctantly crouched at the starting line Engines pumping and thumping in time The green light flashes, the flags go up Churning and burning they yearn for the cup They deftly manuver and muscle for rank Fuels burning fast on an empty tank Reckless and wild, they pour through the turns Their prowess…
cheers bounch, great to hear from you again. As our game involves giant walking weapons platforms I've had to dig into mechanical-fun-times as opposed to my usual dude and lady faces. If i get around to it I'll start posting more of the stuff from the website over on this page-- right now i'm playing around with different…
@MdK You get Like from me, nice one ! @Andumy I guess it would be better to make a handle little longer. @GhostDetector Nice ! Be careful with small details, you can just lose them because of the low resolution of textures in game. My little cotribution to this challenge i'm planning to add some pilot goggles (still have…