Hi everyone
I am just learning to use Marmoset, and it is great so far, however I have issues with opacity maps on a quick lowpoly model I made for material testing.
For some reason my cockpit glass and pilot (same object and material) always have the same level of opacity, even though I have an alpha channel in my TGA file to mask out the glass. I am using the "add" type of transparency.
Help much appreciated
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