hey pikey yea idk its hard to explain. im thinking maybe its the thickness, can you try by any chance to make it thinner so you can see a little bit thru it?
I think this is nice. his fingers look really strange to me though also, I kinda like him bald.. (idk just a thought) maybe take some shots with and without his hair
idk, man i know you should def stay away from copy written material for sure. As far as using peers or colleagues stuff, totally fine as long as u give them credit.
wow looking nice, idk about the cooled off version......maybe a nice in-between? but i feel the tires are too grey other than that i think this is looking pretty good man! keep it up
It'd be awesome to see that creature with its own sword ;) Over his shoulder, similar to Gut's sword from the anime Berserk. Idk I'm weird haha. I love the environment you've created though!
alright here we go. got the more detailed block out of the floor done. also pulled the lighting back to a "idle" lighting so u can see everything but still has a bit of mood to it.
Noobish question alert : I haven't really found a use for scripts at all really apart from one along time ago which was an MD2 exporter. How do you get this up and running?
Here's what I came up with regarding my understanding of "good character models". Some of it can be explained away by the fact that animation makes a character as well, but the model needs to be able to support that animation in the first place, so... Doom 2016: has life and power <3 It's not just about the ability to tear…
Autodesk decided to change the Mudbox feedback to a new page. https://forums.autodesk.com/t5/mudbox-ideas/idb-p/969 Some of the old ideas are back but the votes are not, so I urge All mudbox box users to check this out and for for their most wanted feature.