Since this thread is on page 1 again, lemme say I have to re-think my opinion on DD's pay for school + work. I was recently checking how my linkedin contacts are doing and saw that one has finally graduated from vfs and now works in the film industry as...a jr. roto artist. When I saw that I recalled immediately this…
Hey guys so I thought I'd finally take the dive and join polycount. I'm a 2nd year going on to 3rd year game art uni student and aspiring character artist. Anyway im here now because I have a question about realistic hair workflows for characters. Particularly how do you guys do it exactly. I've had experience sculpting…
It's tough when you only have 2-3 hrs a day compared to say 8 hrs. In a full day you can get something done and you can see it and be happy about it, which can then motivate you to do more the next day. With 2-3 hrs a day, it means that you'll need to understand that whatever you're working on is going to be done in small…
theres gotta be one out there somewhere... oh.. and side question.. anyone know where i may find the sound packs for the Valkyrie VF1 models from Dan Bickel? my sounds are MIA fer some reason... dangit all i miss the old days of the Q2PMP. as for other area's GrimlockCW11 on Xbox Live, so if yer up fer a game or 2 on there…
The short version is, there's a generic unreal model viewer (umodel) that supports exporting Xrd models fine, though you'll get the raw data and then need to reproduce the shader in your 3d program like Yadoob did. As some others said, the legality and/or ethics are debatable, among other things because to do it you'll…
I mean just color image , not the height . Using google map or any sort of blurry low res aerial picture screen as a guide ? What generative AI would be capable? Whenever I try Photoshop it makes something either same blurry and unusable or hardly even resembling the source image.
I will try with Blender to customize liveries. But in these days i have a great number of liveries and requests... So i must use Mudbox for convenience
INTERSECTA – “Intense and intuitive tactical arcade style shoot-em up.” www.11thdan.com Hi, my name is Will and I have been developing a prototype
of a new indie game where I am designer and concept artist/game artist. I
wanted to share some of the artworks from the alpha 1.0 build with polycount. More information can be…