Yikes! This is one of my favorite pieces of software. It's graphicly engaging, simplistic, user friendly, stable and a light-weight program... I don't think there's any other program (other than windows) that I have used longer. If my computer's on, there's a 99% chance Winamp is running on it... it's been that way since…
I mean yeah Oxy I totally agree with everything you stated. That's why this text will never work. My point is more about 99% of the useless internet 'noise' around there, that I would really dont mind seeing disappear IF better alternatives are proven to be working. If you find something that needs to be public, and that…
unfortunately no. basically what's happening is that I can't actually look at the Subd uv's because mental ray generates that mesh only at render time. the result it gives after rendering is that of changed uv's i'm 99 percent sure that it is merely smoothing my uv's when it converts to mental ray subd at render time. I…
hmm very unique and standalone features imo. - relax multiple selected objects as 1 task (get some coffee meanwhile while it does all the iterations) - ability to setup relaxing rules such as align marked edges to closest grid, straighten marked edges, pin straighten stuff and lots of other unique rule sets that get…
Nice work overall and entertaining, although I do have a couple of small crits, take them lightly since I'm not an animator. Firstly, I'm not sure if some of the walk cycles are a little 'too' exaggerated. I know 99% of the training kits I've watched on walk cycles make a point of suggesting you create these flamboyant…
I wrote a similar script to the SlideKnit one, for Maya. It's pretty handy for stuff like this. Personally I think doing it by hand is quite a waste of time if you have scripts like this - you can simply model a basic shape, use Array to get everything aligned and duplicated nicely, then wrap it down to the final shape.…
with some vista OEM versions (notebooks often) you don't even get a a DVD or CD because they expect you to burn a recovery DVD using the built in Vista tools. Its a big crime imo. because that way its impossible or not easy to install a clean and minimalistic windows to begin with because 99% of all computers these days…
This is a must ! I am doing some modular work at the moment and Quixel sucks at this because the re-importer does not have a re-import mesh option. This imho has been overlooked as 99% of the tutorials are based on hero pieces. For Quixel to be a complete production texturing workflow all that is needed is that the…
Hi all, These forums has helped me a lot in the past and I have joined to ask some feedback on my current project. Tips on my modelling and style would be really helpfull. I have been slowly making levels since unreal tournament got released in '99 and right now I'm in my graduation year; so time to step up!(no movie…
I wanted to ask if the present udk supports physical based shaders. If I recall correctly, Remember Me used PBR shaders but I think it was incorporated by the dev team at the time. So I am wondering if this is present in the latest udk release? Also,I am considering trying out Cryengine as well but does anyone know how…