I've been having this issue between blender and Unity. I think the disconnect is in Unity. Perhaps someone can shed some light on this little problem. I set up blender to work in metric and I created a reference in blender to be 1.8m (6ft) tall. In blender it appears as shown below. It's dimensions and scale are all…
3 eggs or equivalent amount of any meat, potatoes or vegitables you like 1 Onion (med) 1.5 Tomatos (diced) 6 Corriander stems (diced) 1/2 tsp Chilli powder 1 chillie (no seeds. diced) Veggie oil 1) deep fry onions until golden, drain oil and keep, leave onions aside draining in a colader 2) add all tomatoes and a bit of…
Hi, I've been trying to copy the alpha value of a selected vert in 3dsmax (via a tool UI) and I'm almost there but something isn't working how I expected. It seems that I need to get the index of that vert in its array and not its ID# ? Here is the code that I have so far for the "Copy Alpha" button; the variable "sV" is…
Greetings! We are developing a premium browser-based 3D configurator for fiberglass swimming pools and are looking for an experienced realtime technical artist / game-ready asset specialist to assist with optimization, retopology, material conversion, and realtime rendering workflows. We need someone who specializes in…
Got it down to 1 millisecond! In the first pass above I was thinking how to optimize the loop, but then I wanted to get rid of the loop. Thanks for being open to suggestions. If you ever have MaxScript questions you can message me. rollout VertexAlign "Vertex Align" width:136 height:160 --Code by Francois Stelluti -…
I want to create a circular tube 6' high and 1" thick. In Blender I have set my units to Imperial and inches. I created a circle curve - set the x dimension (front view) to 72". I reset the scale to 1 after sizing the curve circle. To add the thickness I went to Data Tab > Geomerty > Bevel and added 1". This is does not…
UV space is setup in ratios. 1:1, or 2:1, etc. The default is always 1:1. Pixels don't matter until you export a texture map. I don't think you can snap to the subgrid.
I meant that AO is usually done as a separate texture or texture channel. Because you shouldn't see any AO on pixels illuminated by direct sun light for example , only in shades . So it's not included into base color texture usually. Cycles , same as any ray tracer in general doesn't need AO because same effect occurs by…
I'm seeking some guidance and feedback on my current work pace and portfolio. I've been working on several projects, and I'd like to get your input on whether my time estimates seem reasonable or if I need to make adjustments. Here's a breakdown of my recent work with estimated completion times: Portfolio Link:…
Registered just to answer your question. $SPECULARCOLOR is a command that multiplies the rgb value of the specular highlight by the values you input. The default is not "[0 0 0]" but instead "[1 1 1]". Each value affects the colors red, green, and blue in that order. Since it acts as a multiplier "[5 5 5]" will create a…