On a similar note, in gmax when I rotate something it goes in .5 increments, but I have max here at work and I'm not sure what amount it rotates but it's some weird number. So if I want to rotate something exactly 45 degrees or something, I can do that easily in gmax, but in max it is always off by a small amount. Is there…
70 Euros?!? Whoa, you're being ripped off more than us, we pay "only" 60. For console games, that is. PC games always were and still are 40-45 Euros. I think they won't raise the prices here, they're still leftovers from the high dollar time and I think not much lower than the prices during the cart gens. The US is paying…
I wish there was neox, I went through those sections in about 45 mins, now Im on the space stage and I dont really find it so inspiring. The thing that bothers me is that spore claimed that I could interact with other peoples creations, which is true. But they neglected to say that I would be interacting with AI npcs that…
Looks like you're off to a good start. Are his feet supposed to be square and devoid of detail? They look kinda small, but that could just be the camera angle. You might want to put his arms up at 45 degrees or higher for rigging purposes. Maybe put a crease in the middle of the lips to give his mouth more…
I find bendy straw is a good method, but I would add that modelling it at 45 degrees rather than 90 'leonardo pose' helps define the shoulder muscles better for 90 percent of game motions. My unreal characters had the pectorial model style and they crimped terribly at the range that was needed. The anatomical forms and…
The UV layout and map combo that Ben set up was used in the rendering to communicate to the factory exactly how the final toy was intended to look. We gave the factory 45 degree turnarounds of the model to show them every angle. The factory of course, handled the paint and decal application for the final production run. We…
Can someone tell me the simplest and fastest way to replicate this technique used by Arimus 3d with 3ds max ! Ive tried with a custom (aligned) pivot, with normal direction scale tool etc to flatten scale both faces and edges but the selection doesnt stay in place and I have to manual tweak it in place. it shows in both…
Hi all. I'm working on my first full scene in UDK. My two main goals with this project are to practice building an environment with modular pieces and making a wide variety of foliage. My progress so far: For the building, I used Humayun's Tomb in Delhi as a reference.…
I've got a problem with my smoothing groups on a model I'm working on, and the guys over at Interlopers.net suggested I weld some verts to help get rid of it. I've got no experience in this "optimizing" end of modeling, and I need some help. (I figured this is a good community to ask :P) Here's my problem, On the left,…
Hello, I am a 3D Generalist and am free to do work on my evening and weekends. Here is a link to my portfolio: www.georgetomlin.com My day rate for the weekends is £120 (8 hours work) and my evening rate is £45 (3 hours work) if you need any more details I will let you know, I will give you a fixed quote on how many hours…