Your sliders for AO and Cavity are practically turned off, and then you have a point light sitting in front of the object that is basically nulling any remaining effect. Turn the Occlusion Slider up to 1, and the Diffuse Cavity to like 0.8 maybe. Might want to remove the point light for testing purposes and rely only on…
Here's a small composition using the pieces I posted earlier: The hangers themselves are 34 polygons each, and the blocks of pipes are 204 polygons for a 4x tube, 108 polygons for a 2x tube and 156 polygons for the curved tube part. Daphz, that model is awesome!. Will you be making the lowpoly and textures? Looking forward…
You are right! And this is by far the worst UI design I have seen in 2017: I have to change the filetype dropdown to FBX in order to see these "File Type Specific Options". For prosperity, Maya doc on this topic: http://help.autodesk.com/view/MAYALT/2018/ENU/?guid=GUID-0CD41066-4C27-48AE-9776-366DB11B4FDF
That's odd. We are using Render To Texture here a ton, Max 2018, and it works well. We're baking both in V-Ray, and separately in Scanline. You have Shell Materials turned on. Are those set up correctly for rebaking? We always turn that off (Render to files only), so the original materials are unaffected.
This is correct Unfortunately, the studio you go to work at will use maya because they all do. My advice.. learn maya for work and choose something stable and functional for home. (to be fair, maya 2018 has nearly caught up with max9 in terms of the modelling toolset so in 10 years or so it should be pretty competent)
Looks great! I really like how you made an abandoned environment without making everything completely broken and chaotic, usually these kinds of scenes end up looking more like warzones. Reminds me a lot of this: http://th08.deviantart.net/fs71/PRE/f/2010/068/b/e/YOYOGI_STATION_GENSO_by_tokyogenso.jpg
I would like to convert a UV-expanded flat shape in Maya to a mesh.
but please let me know if there are functions or scripts. If possible.
I would like to wrap the converted flat mesh onto the original mesh. I tried the script "flatten Model by UV 0.1.2 for Maya" in Maya 2018.
but I could not execute it because the error…
I was wondering if anyone knows if one pixel brush is still active, i tried to get into contact with shaddy, and another relevant person working there on their site, and also through their facebook(which hasn't been updated since jun 2018). Was wondering if they were hiring still, but not even sure if the company is still…
Hi. I have a problem with pre infinity and post infinity .. Has anyone ever experienced that pre infinity or post infinity does not work when they want to use it? I select the curves and I press pre infinity and the post infinity but it does not do anything. I use Autodesk maya 2018 update 4. Is someone with experience…
Kind of surprised that there's no thread on this but, https://comicbook.com/gaming/2018/10/17/harsh-rockstar-games-working-conditions-red-dead-redemption-2/ https://mashable.com/article/rockstar-games-red-dead-redemption-2-crunch-explained/#YA9bMLVAbOqC I'm a bit shocked by the complete apathy shown towards the game…