So, I normally model all of my objects in a T pose. Recently, I have created a robot and needed the joints to line up with the pivot points of the connectors. In doing this the IK was not working as it should because it couldn't calculate properly without a bend. So, I unbound (removed all my weights) and manually rotated…
anybody know any helpful tutorials for painting in ps? painted some manga a long time ago. loking at it now it suckz!! I just need to know how to work with layers better, shading, painting skin, and blending.:(:poly122:
Ok, it's not flakey, it's fundamentally flawed and a little bit broken. It seems that you can't manipulate the model and paint in the same 'mode'. But instead those two things are very seperate modes. It's more like projection painting in Zbrush than true 3D painting as far as i can tell so far. Even so, I can't even get…
Hello there! You may call me Prisca. I am looking for someone to help with a project. I'm wanting to make an articulated Dark Samus figure using printed 3D models and extra figma joints, and I need some help with the modelling part of things, as I have no skills in this field. I'm going to split the things I want to do…
Yeah, the painting in 3D Coat is just so nice. When I have to have nice painted details in Substance Painter like face paint or decals, I usually paint it in 3DCoat and export it as a mask to use in Substance. Let me add, it really depends on what you mean when you say stylized. Old school hand painted stuff? Definately.…
I like where this is headed. For the op of the barrel where the wood is breaking, the middle broken piece (the larger chunk of it), needs to be more broken. It looks like it is just a piece of like drift wood worn down by the elements instead of being broken. I think you should also add another smaller opening somewhere on…
Hi When i try to paint a paint layer on my mesh it dosent just paint a one color that i whant but a rainbow sryle cirle thing. This is the pic. http://imageshack.us/photo/my-images/96/82152023.jpg/ Tnx, for help.
Im looking for a program to get started with low poly texture painting. to paint in 3d the textures seem to me like to have a lot advantages, like covering up seams completly good. these are the programs ive hearded of so far: bodypaint, zbrush , deep paint, blender projection painting. i also just found out about 3ds max…
Well then, I did a quick test here, and I'm not quite sure what the problem is. To be honest, no matter what I tried throwing at it (even the sort of things which I myself thought would reset the vertex paint) it were still there. I started off by creating a simple box with multiple segments. Added a simple material to it…
Hey everyone, So I
just started getting into painting in photoshop. I had some questions on a
potential workflow I was thinking of. I was going to sketch all of the foreground elements
(including any characters and props) and then paint them. To try and save time, for the background itself, I was
considering using some of…