Hey everyone,
So I just started getting into painting in photoshop. I had some questions on a potential workflow I was thinking of.
I was going to sketch all of the foreground elements (including any characters and props) and then paint them. To try and save time, for the background itself, I was considering using some of my 3D assets (mainly for foliage). I was thinking of building a scene in Unreal Engine with lighting and everything using my 3D assets and materials. After that, capturing a screenshot of the scene, and inserting it into its own layer in photoshop. Which would then be positioned as the background.
I could then apply any number of filters to the image to give it a “painted” look. I already have a library of foliage assets and materials for building a nature scene. So I thought I might as well use them to save time on painting in the background.
What do you guys think of that workflow idea?
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