Hi! I started sculpting in ZBrush 6 days ago, this is what I did. Thought i might as well post it here for fun :) with the help of Arrimus3d/Edgecgi on youtube. Towards the end i just wanted to get the model done so i could learn new things. This is showing in for example the toe placements :P I have a question also, is…
Small update / extra question: Thanks again for the suggestions. I looked at a few portal VFX tutorials, but most of them are more focused on Niagara particles or gameplay portals. What I’m still struggling with is mainly the material/shader structure itself. Right now, my biggest issue is that the portal still feels too…
Hey everyone! First post here on polycount!! Just thought Id start showing my work to people out there in the big wide world haha. My name is Nick and I am currently studying 3D game art and design at AIE in Meblourne, Australia. Im in my final year at the moment and thought i would take this time to upload some renders of…
cheers guys, i was thinking that i should redo the hairline, it does look pretty lame. I did use ref for the anatomy, but i have a bad habit of changing the geometry afterwards to suit what i think will look better! I think part of the problem for my skin tone was that i didn't start with a deep enough colour, and then…
Hey all, First time poster on Polycount, I'm a programmer/technical artist and recently have started branching into learning character art for use in my own games. Below are some in-engine (UE4) renders of a character I've been working on for a while. Tools I used are zBrush, Blender, Quixel Suite and xNormal. Inspirations…
Here is my Current WIP of the Hylian Shield from Link to the past, this is just a super quick material pass at this point just to see how things look, I am planning on going back and decreasing some of those cuts i have in the normal map, looking for any feedback =) . Will post updated texture passes.
Something that I've been trying to do for an age now is get a certain post process effect in our engine, but I can't for the life of me figure out what it may be (naming wise). As it stands our engine currently allows for several visual tweaks, none of which in any combination seem to allow me to create this effect. They…
Project Overview We are building an indie mobile game featuring a stylized, retro-console "segmented puppet" aesthetic. Our character pipeline utilizes a modular customization system where clothing, heads, and gear are modeled as separate, interchangeable assets. We are currently sourcing the master assets for a character…
This is the 100th published post on the new Polycount front page! HUZZAH! But it's business as usual for us and other 3D game art communities, so let's see what's happening. * Some of the latest work over at cgchannel * Art at Game Artisans * 3D Total announce their Movie Mashup winners cgchannel Over at cgchannel, there…
Hi there! I've never made a blog post before.. but I wanted to keep going on this project and be consistent with it. I'm posting this here for my own sake but also a way to be more involved in our industry community, learn new techniques, and hear other artists' perspective or advice, if you're so inclined to give it 😁 I…