I can say after day 4 there its pretty awesome. Tons of work but really nice people. very nice and very CLEAN town. Which is surprising since its a city. the projects are uber fun and the big wigs arent full of themselves , there really nice down to earth people. also I CHALLENGE YOU TO BATTLE!
Sorry, Jackablade, but we're not big-wig Wall Street investors. We make art... for video games. What do you expect? Morrowindsky has already established his horrible reputation, and until it changes, he's going to be met with the same reaction. Why should we take him seriously when he can't take himself seriously?
Hi Polycounters :) This is my ever message here after ghosting for a while and this place is the best. I'm an animation student, working on my first ever 3D short movie. I made a model, and I've recently added a facial rig which works fine (for a first timer). I wanted to move towards my next step which is adding a…
Hello we are a team of 14 looking for extra hands of help to help us succeed the deadline for our demo what is on 30 september. We will look for private investors and public funds from that moment. We aim big with this demo. We are making it for pc and playstation 4. It will run the unity engine. But we want to push the…
When I did rigging in Maya back in 2017 I thought their tools worked fine especially when compared to say 3D Studio Max. What do you expect the parent constraint to do that the one in Maya isn't doing? I thought their Parent constraint did both the rotation and position and that is how it was different from say the…
sorry about the big gif file, I finally got around to doing some shoulder tests for rigging, the biggest problem will be the long tubes and how to avoid them clipping through objects.
Hey everyone! This is a work in progress update for a portfolio project I'm working on based off of concept art by Joshua Jay Christie on ArtStation. I plan on making the whole scene but want to share my current benchmark as I'm quite proud of it. (The water is animated throught the material editor but idk if polycount…
Sculpting a lion :3 Ref: I got permission to move away from this specific concept to shorten the back and relax the hocks, so that's gonna be my next move. And maybe relax the tail. I don't think i'll bother rigging it, but who knows. :D
Hello, I am Callum Highfield. One of the two 3D Animators on this project. Whilst the character rig and mesh are being worked on I downloaded a rig from the internet and began experimenting with animation stylisation. One of our main character weapons is a rapier, so I researched into how it will move. Here is the most up…
Hello all, here I am with an inprog. I was about to write out a nice big list of "Stuff I'm already aware of". But that seems kinda silly, plus my hands hurt. So I won't. Otherwise, Enjoy