This has been a long time coming, I am incredibly happy to announce that I am finally releasing one of my personal mech parts kitbash sets that I have built and use on a daily basis for my own production work. The Full Kit Includes:- 235 Total Pieces meticulously organized and broken up into 7 distinct categories.-…
i have a SCAR-L model which i've learnt to make from Digital Tutors,and i can successfully import it into UE4,but i want to do more with it,but i don't know how. basically i want to 1.Model a gun and texture it in Blender. 2.Make shooting animations for it and make reloading animations for it.(i dont know how or where to…
For far too long many 3D artists have rejected working with Blender because of the difficulties to understand how to properly interact between the different animation editors. As a Blender Foundation Certified Trainer, I have the opportunity to listen to individual artists and studios say the Blender animation editors are…
I start a character in ZB from a zsphere as the head size. The most important thing is that the ZB tools are the right size for sculpting in ZB itself and holding that method works fine. If you start a character with a dynamesh sphere as the head size the character will be lager but that seems to work ok as well. Once the…
Hey! Thanks for the quick feedback.To clarify: * I am using 16-bit depth normal maps, exported in PSD format. * Regarding the World Space Normal map: I do use it as an input for a specific diffuse plugin to improve my texturing workflow. * About the seams: I definitely understand that a color shift at the UV borders is…
Behind the scenes Unity is actually converting your Maya files to an fbx file using some Maya optimised settings. So in the end, everything functionally ends up as the same format in the editor. There's advantages and disadvantages to using either file type; - double clicking the mb file in the editor will load the asset…
we are creating a doctor who mod titled universal warfare, We are currently looking for the following roles to join our star wars empire at war forces of corruption mod team. XML Coders(need to know how eaw XML code works) 3D Modelers,(preferred that you know how the alo and ala exporter works and have it installed) Ui…
Hi all, I'm building an AR hair try-on feature for a premium iOS grooming app (ARKit). I'm looking for a real-time HAIR specialist to create men's hairstyles as optimized, game-ready models. IMPORTANT: This is real-time character hair — hair cards / groom-to-cards workflow. Not sculpting, not photogrammetry, not…