www.minecraft.net I highly recommend playing this. Free, but of course you can get special privileges if you donate. basically, cube based building... with 32 player mp it's pretty crazy seeing what other people have built, personally i've spent over six hours building a gigantic golden tower with a roof garden, etc.. I…
Hi, I'm struggling with ZBrush and am trying to make a vehicle model shown in the image below: I've basically created each object as an independent 32 res dynamesh sphere and used the move and smooth brushes to somewhat refine, with a little bit of clip curve as well. I'm not really pleased with the way it's coming out as…
Considering their inhouse engine is built for the Wii (from the ground up)...and the small 3rd party developer doesn't yet have a publisher backing them...I'd say it looks pretty good. I'm not really keen on the alien weapons, and the graphical quality isn't exactly consistent throughout the entire video. But they are…
I have two versions of 3dmax on my computer: 64 bits and 32. In 64 version I have a shortkey 'c' for 'loop selection' (Customize -> Customize User Interface -> Group: Main UI -> Loop Selection (skin) ), and when I edit some object, select edge, click 'c' then it makes a loop for egdes, and evthg works fine. But it just…
Pixologic is starting to show off some features of its next release, R2 of Zbrush4 So far they are talking about Zee- Best Preview Render EVAR!11 I'm sure if you watch Zee-forums they will have more in the coming days/weeks. "The BPR renderer in the next version has been updated to a full 32-bits floating-point HDR…
I am trying to use a 32 bit EXR displacement that I baked out in zbrush on a mesh but no matter what values I put in the texmap min/max, say -1 and 1, it doesn't do anything. My displacement is clipped at 0 with none of the negative displacement registering. All that is being displaced is the information that pushes…
Hi polycomunity, I have problem with specular/gloss on my baked normal map. I have some artefacts there, as you can see on image. I simply export from Maya my LP and HP meshes, both are triangulated, LP have smooth groups and normals exported. In xNormal I set Cage and bake classic normal map in tangent space. Then I…
Something that I did to increase the resolution was increase formatting from 8 Bits/Channel to 32 Bits/Channel which helped a lot, but not completely. It is fine for the most part now, but when you look closely you can still see pixilation. I'm fairly certain my UV's are made correctly so I don't know what I could be doing…
Render Cryptomatte . It was invented for exactly this kind of issues. You could use it then in any 2d composer or in free Blender compositing tab ( search for cryptomatte node there) and beauty AOV on a black background divided by 32 bit mask (un-premultiplying process) or if still not working re-composited back properly…
Total time 32 mins, including low/high/textures. In-game: Multishot ingame: http://www.team-blur-games.com/odium/cmc_head_ingame.jpg Diffuse only shot, no lighting: http://www.team-blur-games.com/odium/cmc_head.jpg Flats: http://www.team-blur-games.com/odium/cmc_head_d.png…